Must-Know Endgames for 1.d4 Players

1.e4 e5 for Black - Repertoire against the Italian Game


Eljanov's Algorithm (3h Running Time) 

Most of the players want to understand the decision-making process of top-level grandmasters. The vast majority of the learning resources present different elements of chess knowledge. When you play a practical game, however, you should be able to connect the points in order to make the optimal decision. In this course, the former World number 5 GM Pavel Eljanov explains his thinking system. In the introduction to this course, Eljanov says, "Before Covid times, it was hard to imagine that I will be doing this because sharing this knowledge might have a negative impact on my results. Quite obviously, knowing your thinking system, the opponents might exploit some of the inner secrets that I will provide here. Since my priorities have changed, I decided to share my algorithm with you. I hope that after watching the course, you will be able to bring some new elements to your decision-making algorithm." Eljanov starts by presenting the learning sources he has used throughout his career. At this stage, he explains what exactly he has learned from renowned authors such as Kotov, Dvoretsky, and Nunn. It's quite remarkable to follow how a top-level chess player was gradually building his knowledge base.


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Improve Your Decision Making with GM Davorin Kuljasevic (Video Database - 10 hours running time) 

Drawing on years of experience coaching club players rated between 1600 and 2200, Davorin has identified the 9 types of decision that players have to make in real games. GM Kuljasevic explains the errors in thinking that lead to mistakes at critical junctures… and gives you easy-to-follow processes for getting them right.

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The Chess World


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Pressuring Your Opponent Like a Grandmaster with GM Jesper Thybo (Video Database - 9+ hours running time) 

Danish GM Jesper Thybo is here to show to you, through his own 20 real game examples, how a grandmaster actually thinks before making a move and how he puts his opponents under a 100-ton strategic hydraulic press! His brand-new course Pressuring Your Opponent Like a Grandmaster is over 9 hours long, with supplementary PGNs and a practicum for life!

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The Chess World


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Middlegame Mastery with GM Davorin Kuljasevic (Video Database - 9 hours running time) 

In this 9-hour Middlegame Mastery, GM Kuljasevic goes over all the typical central pawn structures [around 30 types] to make sure you get the most up to date, reliable insight on how to treat each and every one of those positions. And of course you get all of his “insider” tips, plans, strategies, techniques and Grandmaster’s secrets revealed and available at your fingertips.

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The Chess World


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Grandmaster’s Thinking with GM Davorin Kuljasevic (Video Database - 8.5 hours running time) 

In this course, GM Davorin Kuljasevic shares the secrets of Grandmaster Thinking and reveals the exact algorithm of finding the best move! “Grandmaster Thinking” is the quickest shortcut to learning the Grandmasters’ methodology of playing good moves, and consistently outplaying your competition.

Partner Product:

The Chess World


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Tactical Mastery (Video Database - 7 hours running time) 

In this 12-lesson video course we are going to take your tactics to the next level. You will learn the specific and very effective methods that professional chess players use to achieve tactical mastery.

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The Chess World


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Improve Your Play in Blitz and Rapid 

In the introduction to the current database, GM Delchev writes: "My database is about improving one's blitz skills, and what I have in mind is mainly the first two, which are widely accepted as the regular blitz time controls. In my survey, I will show you a couple of advanced blitz techniques, used by the greatest players of our time - Carlsen, Nakamura, Nepo, MVL, Mamedyarov, and also by many other blitz experts. My goal is to teach you how to make use of these techniques in your own games, which will certainly help you improve your blitz performance. I would also like to share with you some of the blitz techniques I learned in my 30 years of competitive practice. I am sure that you will have a lot of fun solving the large puzzle section and studying the special part about the fight for domination and bluff in the games of the Top 10 blitz players."


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The Art of Exchanges 

When the main goal of our play is to checkmate the opponent's king, one of the main ways to achieve this is to reach a material advantage. Every beginner is taught to count pieces and do not allow obviously disadvantageous exchanges (such as rook for bishop or knight for pawn). And while beginners often continue despite large material imbalances, this is much less often seen among tournament players. Here the fight usually revolves around strategical and tactical ideas. Players strive for situations in which their pieces are superior to their opponents'. One of the most important tools to achieve this goal is the exchange. The famous Soviet author Gennady Nesis has written a few books about the art of exchanges, both in middlegames and endgames. They were popular in their times and can still be useful for players today. Yet if we look at their contents, we will find that exchanges are not categorized by their themes and their goals there. The current database is designed to fill this gap.


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Dynamic Play 

The dynamic phase tends to have a global character, with piece and pawn tensions all over the board and with the enemy kings only as a possible collateral victim. It does not have the linear and logical course of a combination and it is hard to anticipate its end. While the accurate calculation is useful, it is usually impossible to exhaust the position analytically, thus intuition and understanding play a very important role. A moment of crucial importance is when dynamic fireworks come to an end. If played perfectly, the evaluations of the end position and the initial position (before the fireworks) should be the same. In practical games, however, this rarely happens since dynamic play offers the stronger player countless possibilities to outplay his opponent.


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Attack 

This database is designed to develop your attacking skills. Besides explaining the typical attacking methods, true to his style, GM Mihail Marin deals with the psychological aspects as well. This is a highly interactive product since the reader is supposed to learn through practice. At the beginning of each section, you are invited to think upon the most critical positions in the section. The database consists of 17 extensively annotated games (divided into 9 sections) and 29 interactive test positions (divided into 9 sections).


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