1.d4 Nf6 2.Nf3 g6 3.Bg5 - Understand the Torre Attack
This product includes all the videos from the workshop as well as the PGN file related to the training sessions. Overall, the material consists of approximately 6 hours of video and a PGN database which includes 49 files! Additionally, the product includes a Strategy Booster that is designed to enhance your understanding of the Torre Attack.
You will find the following lectures:
1) Typical Structure 1 - Setups with ...d7-d6
2) Typical Structure 2 - Setups with ...d7-d5
3) Typical Structure 3 - Setups with ...h7-h6 followed by ...g7-g5 & Rare Systems
4) Theoretical Preparation
Are you tired of studying complicated computer lines in Gruenfeld and King's Indian Defence? Would you like to play an anti-computer system that is entirely based on the understanding of the pawn structures? GM Papaioannou is here to teach one of his favourite systems - Torre Attack. In this workshop, he provides in-depth knowledge of the typical pawn structures as well as expert-level theoretical preparation.
Now, we shall take a look at the different lectures.
Typical Structure 1 - Setups with ...d7-d6
The workshop starts with an in-depth examination of the structures based on ...d7-d6.
You will get this structure when you play against King's Indian players. Torre Attack is very annoying for the fans of the KID. If White knows what he is doing, Black cannot display any dynamic play. Actually, GM Papaioannou shows setups where White gets a slight edge without the need to know any concrete theory. In the arising positions, the understanding of the typical plans and ideas is far more important than the theoretical knowledge.
The section featuring the structures with ...d7-d6 consists of 10 model games.
Below, we shall take a look at one of them.
Typical Structure 2 - Setups with ...d7-d5
The systems with ...d7-d5 are probably Black's most reliable way to meet the Torre Attack. One of the most common setups arises after 1.d4 Nf6 2.Nf3 g6 3.Bg5 Bg7 4.Nbd2 d5 5.c3 0-0 6.e3
In the d5 Torre, White ALWAYS wants to place Be2 instead of Bd3. The point is, after one of Black's main plans (Re8 and e5), White would be forced to simplify with dxe5 and play an equal position. Additionally, whenever Black jumps Ne4, White wants to take Nxe4 and that is not possible with Bd3 (the B and N will be both under attack). Black's alternative break is ...c7-c5.
In the lecture featuring the positions with ...d7-d5, GM Papaioannou explains White's optimal setups against all Black's systems.
Below, you can see one of the model games.
Typical Structure 3 - Setups with ...h7-h6 followed by ...g7-g5 & Rare Systems
In the third part of the workshop, Papaioannou covers the setups with ...h7-h6 followed by ...g7-g5. Even though this approach is very popular, even at the highest level, Papaioannou considers the resulting positions to be very favourable for White. He shows a setup that always gives White an advantage.
Below, you shall take a look at an instructive model game:
At the end of the workshop, you are provided with some concrete theory in the Torre. Even though you can play this opening without theoretical knowledge, the concrete lines will make your job even easier. Those of you who have carefully studied the previous 3 sections will easily remember the important theoretical ideas.
Just as in the previous 3 sections, the theoretical section is divided into model games as well. The following game illustrates a very important idea that even very strong players miss.